Upcoming Presentations
Issues of Presentation: AN Analysis of Program Statements of U.S. Collegiate Esports
Sonner, S., Arangelov, V. A., Cole, C., Foxman, M., & Cote, A. C. (2024, October). Presented at Esports Research Network…
Becoming the Brand: How Esports Fandom Influences University Identification Through Collegiate Programs
Rahman, M. W. U., Burrell, S., Cote, A. C., Foxman, M., Arangelov, V. A., Harris, B. C. (2024, November). Presented…
An Even Playing Field: Retheorizing the Collision of Esports and Universities
Foxman, M., Harris, B. C., Wilson, A., & Cote A. C. (2024, October). Presented at Esports Research Network (ERN) 2024,…
From Consoles to Campuses: Understanding Intergenerational Perceptions of Collegiate Esports
Arangelov, V. A., Wilson, A. J., Cote, A. C., & Foxman, M. (2024, October). Presented at Esports Research Network (ERN)…
Previous Presentations
Grounds for Coping: When and Why Women Gamers Employ Different Harassment Management Strategies
Arangelov, V. A., Burrell, S., Cote, A. C., Foxman, M., & Rahman, M. W. U. (2024, July). Presented at the…
The Collegiate Census: Mapping U.S. Esports
Foxman, M., Cole, C., Fairchild T., Cote, A., & Wilson, A. (2024, June). Presented at the 74th Annual International Communication…
The Fandom Frontier: Understanding the Limitless(?) Potential of Collegiate Esports Fans
Cote, A., Rahman, M., Foxman, M., Wilson, A., Burrell, S., Harris, B., Can, O., Hansen, J. and Fickle, T. (2023,…
The Limits of Influence: Negotiating the Hegemony of Game Companies in Collegiate Esports in the U.S
Can, Onder., Foxman, M., Wilson, A., Cote, A., Rahman, W., Burrell, S., Harris, B., Hansen J., and Fickle T. (2023,…
Facilitating Collegiate Esports: Limiting and Legitimizing Competitive Gaming
Foxman, M., Can, O., Wilson, A., Cote, A., Harris, B., Rahman, M., Hansen, J., and Fickle, T. (2023, June 21).…
Including the Nerds: Collegiate Esports Programs Building Social Capital and Sense of Community on University Campuses
Rahman, M., Burrell, S., and Cote, A. (2023, May 29). Paper presented at the 73rd Annual International Communication Association Conference.…
Is it worth it? Student Media Workers’ Cruel Optimism in Collegiate Esports
Harris, B. C., Wilson, A., Cote, A., Burrell, S., Fairchild, T., Hansen, J., Can, O., Rahman, M. (2023, May 29).…
(In)Visible Hurdles: U.S. Collegiate Esports Participants’ Perceived Barriers to Play and Involvement
Cote, A., Harris, B. C., Wilson, A., Hansen, J., Can, O., Rahman, M. (2023, May 29). Paper presented at the…
Sustainable Grassroots: Tensions, Expectations and Recommendations in Formalizing Collegiate Esports
Foxman, M., Cote, A., Wilson, A. Can, O., Hansen, J., Harris, B., Rahman, M., and Fickle, T. (2022, Nov. 22).…
Identification, Spectatorship, and the Role of Virtual Reality in Collegiate Esports Fandom
Burrell, S., Cote, A., Rahman, M., and Foxman, M. (2022, Nov. 17). Paper presented at the 2022 National Communication Association…
The virtual front porch: An analysis of the impact of collegiate esports on university identification.
Rahman, M., Wear, H., Foxman, M., Hansen, J., Harris, B., Can, O., and Cote, A. (2022, June 3). Paper presented…
Platform Jumpers in an Ivory Tower: The platformization of U.S. universities through esports
Harris, B., Foxman, M., Can, Ö., Hansen, J., Cote, A., Rahman, M., Fickle, T., & Wilson, A. J. (2022, June…