Faculty
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Amanda Cote
School of Journalism and Communication
Amanda explores the industry and culture of video games, with a particular emphasis on gender, identity, labor, and representation. She recently published her first book, Gaming Sexism: Gender and Identity in the Era of Casual Video Games (NYU Press, 2020).
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Maxwell Foxman
School of Journalism and Communication
Maxwell’s primary research focus is on how play manifests in non-game contexts—including social media, emerging media, politics and journalistic institutions. His first book, with Dr. David Nieborg, is forthcoming from MIT Press.
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John Clithero
Lundquist College of Business
John’s expertise includes neuroeconomics, consumer neuroscience, and judgment and decision making. His research on these topics has been published in journals including the Journal of Consumer Psychology, Journal of Neuroscience, PNAS, and Journal of Economic Behavior & Organization.
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Tara Fickle
Tara the author of The Race Card: From Gaming Technologies to Model Minorities (NYU Press, 2019, winner of Before Columbus Foundation’s American Book Award). Her research and teaching interests include Asian/Asian American literature, Game Studies, the Digital Humanities, and Comics Studies.
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Henry Wear
School of Journalism and Communication
Henry researches fans, branding, and communication, with a particular focus on how sports organizations communicate to their stakeholders. Henry has collaborated with numerous sports organizations across the US, Australia, India, and the EU including the MLB, NASCAR and FIFA and brings a critical academic perspective to industrial issues.
Graduate Affiliates
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Andrew Wilson
Andrew Wilson is a Ph.D. student in the School of Journalism and Communication. His research approaches games from a critical-interpretive perspective, existing at the intersection of game, critical media, and cultural studies. He is interested in the influence of hegemony and power in virtual spaces, and how gamers and their respective communities challenge these forces in the games they play.
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Brandon Harris
Brandon Harris is a Ph.D. candidate in the School of Journalism and Communication. Brandon’s research interests lie at the intersections of cultural, game, fan, and platform studies. His dissertation examines how the labor of influential content creators shapes the digital platforms they operate on. Brandon’s work considers the roles that social media influencers take on amidst the platformization of cultural production.
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Jared Hansen
Jared Hansen is a Ph.D. student in the School of Journalism and Communication. Jared’s research interests center on video game nostalgia, communities, and virtual worlds. His dissertation involves the study of abandoned MMORPGs and how dedicated fans are maintaining these pirated servers to continue playing them. He is fascinated by archaeogaming and is constantly trying to use archaeology as a method to study video games and history.
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Onder Can
Onder Can is a Ph.D. student in the School of Journalism and Communication. Onder’s research is on the political economy of esports where he investigates issues of labor, gender and affect using ethnographic methods. For his PhD proposal, he wants to explore global infrastructure technologies by focusing on the ways in which esports is constituted in Turkey.
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Shane Burrell
Shane Burrell Jr. is a Ph.D. student in the School of Journalism and Communication. Shane’s research interests focus on identity in virtual reality and virtual reality effects. His work examines the mechanics of virtual reality and the potential behavioral and attitude changes of virtual reality gameplay. Shane’s dissertation is on identifying the mechanisms in virtual reality that insight behavioral and attitude change during and after virtual reality gameplay.
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Waseq Rahman
Waseq Rahman is a Ph.D. student in the School of Journalism and Communication. Waseq’s research interests focus on psychological processes associated with playing video games. His work examines how game mechanics and gameful elements shape players’ motivation and behavior. His dissertation looks at how emergent narratives in games for social change influence player appreciation of complex subject matters.