The COVID Season: U.S. Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic
Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2023). Games and Culture. 18(2).…
“Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports
Harris, B., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A., & Fickle, T. (2022). Critical Studies in Media…