In/Visible Hurdles: U.S. Collegiate Esports Participants’ Perceived Barriers to Play and Involvement
Wilson, A., Cote, A., Foxman, M., Harris, B., Hansen, J., Can, O., and Rahman, M.D. (2024). New Media & Society…
Esports Buffs: The Perceived Role of Fans and Fandoms in U.S. Collegiate Programs
Cote, A. C., Rahman, M. W. U., Foxman, M., Wilson, A., Harris, B. C., Can, O., & Hansen, J. C..…
Taking Care of Toxicity: Challenges and Strategies for Inclusion in U.S. Collegiate Esports Programs
Cote, A., Wilson, A., Hansen. J., Harris, B., Rahman, M., Can, O., Fickle, T., and Foxman, M. Journal of Electronic…
The COVID Season: U.S. Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic
Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2023). Games and Culture. 18(2).…
“Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports
Image from Pexels Harris, B., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A., & Fickle, T. (2022). Critical…