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In/Visible Hurdles: U.S. Collegiate Esports Participants’ Perceived Barriers to Play and Involvement
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September 18, 2024

In/Visible Hurdles: U.S. Collegiate Esports Participants’ Perceived Barriers to Play and Involvement

Wilson, A., Cote, A., Foxman, M., Harris, B., Hansen, J., Can, O., and Rahman, M.D. (2024). New Media & Society…

Esports Buffs: The Perceived Role of Fans and Fandoms in U.S. Collegiate Programs
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September 12, 2024

Esports Buffs: The Perceived Role of Fans and Fandoms in U.S. Collegiate Programs

Cote, A. C., Rahman, M. W. U., Foxman, M., Wilson, A., Harris, B. C., Can, O., & Hansen, J. C..…

Taking Care of Toxicity: Challenges and Strategies for Inclusion in U.S. Collegiate Esports Programs
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August 25, 2023

Taking Care of Toxicity: Challenges and Strategies for Inclusion in U.S. Collegiate Esports Programs

Cote, A., Wilson, A., Hansen. J., Harris, B., Rahman, M., Can, O., Fickle, T., and Foxman, M. Journal of Electronic…

The COVID Season: U.S. Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic
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April 26, 2022

The COVID Season: U.S. Collegiate Esports Programs’ Material Challenges and Opportunities During the 2020-21 Pandemic

Cote, A., Can, O., Foxman, M., Harris, B., Hansen, J., Rahman, M., and Fickle, T. (2023). Games and Culture. 18(2).…

“Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports
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February 5, 2022

“Starting from scratch to looking really clean and professional”: How students’ productive labor legitimizes collegiate esports

Image from Pexels Harris, B., Hansen, J., Can, O., Rahman, M., Foxman, M., Cote, A., & Fickle, T. (2022). Critical…