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Wilson, A., Cote, A., Foxman, M., Harris, B., Hansen, J., Can, O., and Rahman, M.D. (2024). New Media & Society

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Abstract

Gaming and esports communities possess cultural barriers that exclude potential participants, limiting their access to social, cultural, and economic opportunities. In the United States, for instance, varsity esports players are increasingly supported by scholarships and tournament prizes, but persistent challenges make these benefits accessible to only a limited portion of the student body. Using a grounded theory analysis of 31 in-depth interviews with collegiate esports players, administrators, and student workers, this study examines perceived barriers and their (in)visibility to different participants. We find that gender and race are readily acknowledged, while other identities (age, physical ability, etc.) are overlooked. Moreover, visibility did not necessarily correlate with meaningful strategies for inclusion. While collegiate esports could be a welcoming and equitable environment, these findings suggest it will not be so until all hurdles are (1) made visible and (2) addressed relative to a university’s own student body composition.